Momentum [Concept]
In order to jump a far distance, Camels should be able to gain momentum in the form of running, instead of launching like a Slime with Speed 10. So, I propose "Momentum".
While you hold [JUMP], the blue meter (where the Experience Bar should be) would gradually fill up. During this, the Camel will slowly gain speed. The jump distance should be determined by how much speed you've obtained.
To make the most of the jump, it should be around 3 seconds to fill the whole meter, or somewhere around there.
Tiredness...
Of course, the higher the blue meter, the longer the cooldown would be after the initial jump. Camels have to put more effort the longer the jump, and they naturally need breaks from time to time.
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In the Camel's state (as of Snapshot 22w42a), it's pretty rough. With a concept like this, players would have to coordinate their timings. Also, it needs more of a creative spin instead of using the horse's jump mechanic.
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