
Dr. sterk
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I think If anything, the sword's parry mode should be overridden by the Shield's block when The player crouches, that way you can still block with a shield while the parry mode isn't obsolete, The ...
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I had the Idea of a boss for the caves already, You can find It here: https://feedback.minecraft.net/hc/en-us/community/posts/360077096752-Sanctorums-and-shrines-The-roots-of-the-Deep-Dark
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If anything, these mobs In particular would supposed to give The player a sense of Anxiety, knowing that everything that Isn't a sculk sensor or a block could get them killed, be It the floor below...
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I think This Idea paired with My Idea of Deep Dark specific Mobs would definitely be something. (The Idea I had for said mobs can be found here: https://feedback.minecraft.net/hc/en-us/community/po...
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I think just giving the warden more abilities will make It Overpowered. Instead of Directly gaining more powers, I think the lack of outside mobs In the deep dark would help make sure the warden do...
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Why thanks, stevens. In reality, I did think of this Idea for the cave update so that way we have more usage for XP while also acting as special Tools for when you go underground, while also being ...
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TNTitan5287 I would say that would be cool, But It'd be cooler If the Sculk barnacles Became dimmer the CLOSER you go, and Brighter the further you are. It'd be pretty cool for Horror maps and be s...
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Honestly, I always thought this actually fit Minecraft, although It'd make a lot more sense If the Herobrine (which should be renamed "The other one", should be toggled In the world file, and be gi...