
KipyMudkip1
Activity overview
Latest activity by KipyMudkip1-
KipyMudkip1 created a post,
Orc stronghold
Orcs spawn in orc stronghold where it would be a dungeon with randomly generated rooms and hallways filled with orcs, there armories, storerooms, and even a treasure vault (one pet dungeon), these ...
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KipyMudkip1 commented,
there already are mods for this
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KipyMudkip1 commented,
seems like it would just make the game have more lag, also doesn't seem to fit in the game.
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KipyMudkip1 created a post,
Dracolich (undead dragon)
This skeletal dragon would spawn in a cave lairs, they hoard treasures of all there “prey”, a lost adventurer in a venturing into the wrong cave could well be dragon chow. There lairs mean nothing...
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KipyMudkip1 commented,
I think they should have 6 hp
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KipyMudkip1 commented,
How about they make a retextured pig (not a new mob), it would be easier they could have mud that if pigs go in they get the muddy texture.
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KipyMudkip1 commented,
Lightning is cool, dragons are cool, lightning dragons are cooler. Lightning dragons: https://feedback.minecraft....
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KipyMudkip1 created a post,
Enderkin
Enderkin spawn in the ender and have blueish greenish eyes. They would be aggressive but could not attack you while wearing something (idk what), and you could barter them with diamonds. You could ...
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KipyMudkip1 commented,
@henry Oakes pretty good idea, I didn’t think of that, I thought of spears, swords, axes, and bows as simple weapons as appose to potions and enchantments.
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KipyMudkip1 commented,
Krakens shouldn’t be summoned they should spawn naturally.