
PlushYapper0483
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I like this idea. Perhaps the more creepy it is, the more your reputation with the villagers goes down.
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The villagers can't steal your items. Only players can grab loot from a container.
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I like this idea as you can customize iron golems. However, like all mobs, there should be a weakness and strengths. For example, a Heart of the Sea golem would constantly be damaged and weakened a...
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I like this idea as it explains how illagers maintain their population. Perhaps there would be a weak iron golem in the caravan that can't attack .
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Perhaps the workstation would be called the woodcutter or something. Perhaps its crafting recipe would be like a stonecutter, except that the stone is replaced with wood, and the iron ingot replace...
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I don't like this idea as robots are too futuristic for Minecraft and there would be no fun as no one would have to adventure out and collect resources because the bots would already do that.
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I don't like this idea as normal mining would be irrelevant and mining is a huge part of Minecraft.
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I like the concept, but I don't want iron farms 2.0 a.k.a. copper farms. This farm would further make mining irrelevant.
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Sorry, but I don't agree with your idea as the warden is already a netherite-armored-player-destroyer. First, there is no point in creating a boss mob if there is no reward for killing it. Secondly...
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This would finally explain that villagers have to collect materials to restock and that villagers aren't magical and how iron golems form. Although I wonder how the items will be there in the first...