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VirtuousStorm15

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Latest activity by VirtuousStorm15
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    VirtuousStorm15 commented,

    I do see your point, paul, It seems practical to make blaze and shulker plating, but adding those Items would probably have other players have more use for said plating. So I must use my example: I...

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    VirtuousStorm15 commented,

    Samuel Bouchard, I do notice the flaw here, so hear me out. 1. The Golem Is (and Is supposed to be) an Instructor of sorts. The reason why I chose a Golem rather then something like a combat-villag...

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    VirtuousStorm15 created a post,

    [licensed content] Indie Super-SkinPack

    In all honesty, I, Sterk06 (going by virtuousStorm15), am a major Indie fan. Games Like Undertale, LISA the painful, Touhou: E.O.S.D. And cave story are game I enjoy watching people play. If anythi...

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    VirtuousStorm15 commented,

    I'd say It'd work If spawned naturally In the soulsand valley and Invaded villages as normal foxes In the overworld and as a harbinger of ruin toward piglins and traveling players in the nether. Th...

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    VirtuousStorm15 commented,

    I think there IS a something that could potentially work.      https://feedback.minecraft.net/hc/en-us/community/posts/360067668172-Nekos-The-Iillagers-of-the-nether-and-their-camps

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    VirtuousStorm15 commented,

    If you're wondering why I am suggesting a new mechanic, It Is In fact related to charged attacks (200%) and shields. Here's my proof: As of now, there Is no Fun way to disable shields or punish no...

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    VirtuousStorm15 commented,

    Looking back at the comments, I'd like to make some changes. 1. Ditch what I said about walking on lava while using the shield. In short, I did notice how It ruined the Idea of striders (even thoug...

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    VirtuousStorm15 commented,

    This would definitely make progression more Intense on new players , and making Iron as strong as diamond would somewhat ruin the point of getting diamond, while giving diamond a buff would ruin th...

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    VirtuousStorm15 commented,

    I think I may know we could create shield diversity - turret shields and kite shields.   Going off the 'tiered shields' post, there should be 5 tiers for each shield, with 4 branches with their own...

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    VirtuousStorm15 commented,

    This is a revamp for my original heavy attacks, and I believe If this WAS Implemented In the way I said It, I think jeb should start with 3 obtainable skills per special attack. 6 x 3 = 18, and 18 ...