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SteveGarder

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Latest activity by SteveGarder
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    SteveGarder created a post,

    Helmets for the newer caves

    The newer 1.17 caves are dark almost ll the time because of its size. I think that (Not a too modern day design) but a helmet kind of like a mining helmet could be added. However it would be a mid ...

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    SteveGarder created a post,

    Caves and Cliffs Water Texture Changes

    The new caves along with the water that will generate with them will look amazing. Just since there is new cave biomes and in certain biomes the water texture gets changed maybe it could change in ...

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    SteveGarder created a post,

    The Chorus Caves

    We all know about the end. The end is a dimension filled with chorus fruit. I feel like there should be some sort of hint that you are near a stronghold. So caves near a stronghold would be the cho...

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    SteveGarder commented,

    Are the souls like possessing the bat because thats so creepy...

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    SteveGarder commented,

    I like that idea

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    SteveGarder created a post,

    A monster for the cave ambience

    Minecraft cave ambience is so intimidating and then think again even in 1.17 all you will find only the warden who some think is adorable. We need a mob not too scary and that fits the ambience in ...

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    SteveGarder created a post,

    New Achievment For 1.17 "I Hear You!"

    The warden and the deep dark is cool and all but there is no reward for going in. Why not an achievment you get for when the warden hears you would encourage players to have the warden notice them ...

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    SteveGarder commented,

    But I might go hunting for the deep dark for skulk sensors. Lol

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    SteveGarder commented,

    Deep dark will most likely be a rare biome I assure you. An if you see one get out. Its simple.

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    SteveGarder commented,

    cranzag  is right. Even if they nerf the damage and then do this warden would still be unstoppable.