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PSToxThicc2602

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Latest activity by PSToxThicc2602
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    PSToxThicc2602 commented,

    As a way to give copper a purpose, maybe gears could be made of copper.

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    PSToxThicc2602 commented,

    Maybe instead it would aim towards your crosshair rather than the closest mob, kind of like Half-Life's RPG. This way the enchantment is still helpful, but it requires more skill to take advantage ...

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    PSToxThicc2602 commented,

    Boomerangs should also be able to get upgraded with the smithing table. Maybe using a different tier system than iron and diamonds.

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    PSToxThicc2602 created a post,

    Remove Ore Materials from Structure loot

    Ore loot should be removed from chests and rubble that generate in Structures because that eliminates mining. The items you find should be items you can't find in other ways (Essentially the curren...

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    PSToxThicc2602 created a post,

    Silverfish Maze

    Silverfish Mazes would be a dungeon made of Infested Stone Bricks. As you mine more blocks, the amount of silverfish that spawn grows exponentially, requiring the player to conserve how much they m...

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    PSToxThicc2602 commented,

    They should make it to when you use the scope, you use left click to shoot.

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    PSToxThicc2602 created a post,

    Drowns can break ice sheets

    Drowns should be able to break the ice when they're swimming as well as see players through the ice to increase the creepiness of drowns. Icey lakes and drowns should also be found in caves to incr...

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    PSToxThicc2602 commented,

    Maybe the larger ones spawn over lava pits. Also, skeletons or some other undead mob should spawn on these structures.

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    PSToxThicc2602 commented,

    I feel like the way you currently get it is already great. It both gives a great purpose to the treasure mechanic even for players during the late game, and it gives rewards for players that don't ...

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    PSToxThicc2602 commented,

    The best way to implement this without making the game perform far worse is by having the game use Cubic chunk generation (16x16x16) so the entire underground below you isn't fully loaded.