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austin koke

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Latest activity by austin koke
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    austin koke created a post,

    Modifying items for blocks and entities for everything

    I wish you could do this:         ( * = any ( or everything ) ( just like recipes do ) ) item block * * * * modify swords:modifieritem entity @e * modify swords:modifier

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    austin koke commented,

    Actually, it should hang on the bottom of the nylium. And there should be spikes  on the bottom of the nylium for the berries to grow. And there should also be caves to collect the berries in the C...

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    austin koke created a post,

    Data pack Folder

    I wish I could have a data packs folder so I couldn't always do this: 1. Load up Minecraft. 2. Create a new world. 3. Go to data packs. 4. Put your data packs. 5. Fun.   That can be limited, you ca...

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    austin koke created a post,

    Make Ender Dragon use Feet

    I always see the Ender Dragon not using its feet. If it can't its feet, the feet part has to be removed. I suggest that the Ender Dragon can use the feet to grab onto the pole in the middle of the ...

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    austin koke created a post,

    Minecraft: Developer Tool

    You know, there is a mod maker on the internet called: "MCreator". I wish that there was a developer tool where it can be used for creating packs. The making tool would be free to download, and it ...

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    austin koke created a post,

    Glowshroom

    When I thought of the new light source for caves before I knew about glow lichen, I thought of a mushroom that glows in the dark. It can be grown to have blocks you can use for lighting. 

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    austin koke commented,

    Basically, it is doubling the values "Hard" difficulty changes.

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    austin koke commented,

    For example, a zombie in "Hard" will deal 4.5 damage and in "Hostile" will deal 9 damage.

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    austin koke created a post,

    Mobs Use Buckets

    I thought of a really good idea! Mobs should spawn with buckets, so that it will find a lava source and fill the bucket with lava and burn its enemies. If the mob were to be weak to water, the mob ...

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    austin koke created a post,

    Hostile Difficulty

    Since "hard" is the opposite of "easy", "hostile" is the opposite of "peaceful". "Hostile" difficulty should be should be twice as hard as the "Hard" difficulty.