
super .
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Also, there is another idea (different to the first 2): 3) When you combo, that the player doesn't lift on the air: Maybe controversial, but you could still do combo, but now your opponent could al...
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Marko Nx I know that the Knockback enchantment would be OP. That's one of the reasons of why I made this post. There are possible solutions: 1) Being unable to add it to hoes. 2) Make it less power...
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If it looks like trash for you, remember that you can just disable it on the accessibility menu. There exist that option. Also, don't be rude with people just because they give different opinions. ...
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Basically everyone here don't understand that this was made to make exactly the same combat on both Java and Bedrock. Bedrock currently has this as a feature, and it's due to mobile users (and prob...
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I think that 4 levels would be fine, if for every level 1 point of damage is blocked. That's to not make this broken, but making it a reliable idea.
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Maybe not nerfs, but obviously need many tweaks. It is really broken actually, and obviously that it should drain the food bar ridicously fast at high hunger levels, but not at lower levels like 10.
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You can get Sharpness, Smite, Bane of Arthropods, and Sweeping Edge on axes via anvils. You need to read first the news about the newer snapshots. Also they got readded on 7c, which is the version ...
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Impaling is currently a strong enchantment, since it increases damage when you are on rain, storm, or touching a water block (not necesarily being underwater). Also, it's stronger than sharpness, a...
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This idea is great to recompensate charged attacks. (I only talk about the critical hits and the knockback, the third idea may still be discussed) You have my vote.
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This don't makes sense. Bow fatigue was added to nerf bows. Do you know about campers?, because those players make the PvP unfair, so the bow needed some kind of nerf, specially due to Punch and Po...