
super .
Activity overview
Latest activity by super .-
super . commented,
What is a "ram"? Do you mean Horned Sheeps?
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super . commented,
I've seen this, and it could be also an interesting mechanic: https://feedback.minecraft.net/hc/en-us/community/posts/360067907291-Frostwalker-Boots-should-keep-players-from-sinking-into-Deep-Snow
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super . commented,
Tabarnaque8507 Your idea is perfect, and as a player who plays frequently on 1.8 servers and 1.16 (or with 1.9/1.11 combat) servers, I can say that it's perfect.
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super . commented,
I agree. I do many tests on reach things, and seeing those proposed changes makes me feel good understanding that they could balance well the gap between PvE and PvP. Normal reach is fine. Axes, we...
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super . commented,
I propose a tweak to this: Bring to us the Bedrock Edition current behavior, where you un-block while attack at shield-crouching.
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super . commented,
I approve this, because now that potions got a role again on PvP, enchanted golden apples, which are rare and difficult to obtain, should get these buffs. For me, the regeneration could be III or I...
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super . commented,
foot head I know that. But the knockback is the problem. I understand your point because I share it, but other people see the problem there, which is that the knockback would be broken on a normal ...
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super . commented,
Well, the cooldown animation should be restricted to only weapons, but the attack indicator (when the cooldown animation ends) should always stay there.
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super . commented,
Well, from what I've seen, you dislike it because seems overpowered. The parity thing isn't attacking while crouching, it's blocking with the shield while crouching. This was made to make easier fo...
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super . commented,
Also, there is another idea (different to the first 2): 3) When you combo, that the player doesn't lift on the air: Maybe controversial, but you could still do combo, but now your opponent could al...