
WeightedDig6048
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A successful parry might also knock the projectile (or melee attacker) back much farther, which could make it a useful offensive option if near a cliff (for melee mobs) or attacking ranged opponent...
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Maybe these movement-based controls can be enabled or disabled by an item or enchantment? That way it wouldn't break any parkour maps or confuse new players, and if the item/enchantment was easy to...
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I think Blue Axolotls are supposed to be treated like Shiny Pokemon: they're incredibly rare to the point where you shouldn't look for them, but happening to find one is a real treat. Also, 1/1200 ...
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TymJuniver If you've been developing something for a future update (such as a map you want to release alongside 1.17), it can be painful to lose all access to the world.
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I think the ingots in Mineshaft chests is what makes the loot worthwile. Otherwise, it's just like finding some ores on the wall in need of smelting.
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You can modify the noise settings file with a datapack, which can let you disable the new cave options whilst retaining the old ones in 1.17 (on Java Edition).
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I agree with this post: rarer, larger veins are much more exciting than a constant supply of smaller veins. Most ores generate in constant supplies, so having an ore that actually surprises you wou...
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Maybe certain pieces of pottery could drastically increase the chance of getting a certain enchantment, such as a ceramic shard with a creeper carved on it increasing the chance to get Blast Protec...
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If you swim to the bottom of an aquifer and mine the bottom block, it almost always opens up into another cave. I personally believe big caves are very common. Spectator mode kind of shows a warped...
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I feel like you should be able to take any one item out of the bundle instead of the most recent one that was put inside the bundle.