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PinchPigeon1980

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Latest activity by PinchPigeon1980
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    PinchPigeon1980 created a post,

    (1.17)Infested blocks drop silver

    When a silverfish breaks out of an infested block not broken by any other means (breaking it with a pickaxe, blowing it up, unleashing the wither, etc.), the block has a very rare chance of droppin...

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    PinchPigeon1980 commented,

    Java also does not have unlimited strongholds; it has 128. But I think that still does not make sense, because strongholds are not a structure to be limited by number, unlike obsidian pillars in th...

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    PinchPigeon1980 commented,

    I'm thinking that it should not let light through, so it can be used as something to view the inside of mob farms, while still keeping them dark.

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    PinchPigeon1980 commented,

    IkBenPro1607 Yes, raids have them too by spawning evokers, therefore, totems of undying are not unique to the woodland mansion. I want something unique besides chain chestplates.

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    PinchPigeon1980 created a post,

    "Shadow armor" enchantment

    This will be a treasure enchantment that would be found only within 40% of the woodland mansion chests(because the mansions are extremely far away and somewhat dangerous, but don't offer much incen...

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    PinchPigeon1980 created a post,

    Woodland explorer map item should be slightly retextured

    The woodland explorer map looks too similar to the buried treasure map, with the only difference being that the "scribbles" are ever so slightly less dark, which is very hard to see. I think the sc...

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    PinchPigeon1980 created a post,

    Compasses should point to NSWE, not to world spawn

    It would only make sense that a compass would point North, South, West, and East instead of pointing to world spawn, because that is how a compass works.

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    PinchPigeon1980 commented,

    So true, I was about to suggest that.

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    PinchPigeon1980 commented,

    I know that the sound has been changed, but it sounds like quartz, which I disagree with. Quartz is a crystal(stone), but gold is a metal. They sound different.

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    PinchPigeon1980 created a post,

    Complete fortress generation

    Fortresses should always generate completely. Example of incomplete generation(and this is not a bug, I've reported it, it has something to do with RNG): This should be removed; corridors should a...