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kjackson324

Activity overview

Latest activity by kjackson324
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    kjackson324 commented,

    The 'rough' texture is a great complement to the light cobblestone color. Cobblestone, as it appears, is too 'cartoony' to be used in my medieval build. I like the 'grittiness' of the texture and w...

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    kjackson324 created a post,

    /gamerule StructureSizeLimit

    Add the ability to change the size limitation of structure blocks in a given world. From what I recall during the addition of structure blocks, the limit was made to keep saving/loading times of th...

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    kjackson324 commented,

    PLEASE!!!!  Currently 48x48 is ok for small default structures but not player builds. I would like this ability strictly so I can retain my builds when regenerating nicer world terrain after a majo...

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    kjackson324 created a post,

    Dragable Structure Block Size

    Updating the Structure Block area-selection by including a click & drag ability to the selection box. As a visual-person, I always have trouble figuring out my bounding box x & z. > For example, in...

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    kjackson324 commented,

    Love this idea: Filter Hoppers! I really wish I could filter non-stackable items!!! (mainly for empty shulker boxes for auto-loading storage systems). This would also make a multi-item storage cont...

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    kjackson324 commented,

    This could be a neat mechanic. - The deeper snow layers would slow you down slightly-more. - The player could sink the longer they stand on layered snow. - The deeper the player is (in the snow lay...

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    kjackson324 commented,

    Shouldn't Frost-Walker do this without any new enchantment? I mean: real basalt is just lava cooled while it is flowing.

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    kjackson324 commented,

    Fully agree! I never understood why there wasn't the option to see ALL structures stored in in "local memory" (ie: from locally saved worlds). At the very least: When viewing the list of worlds, Mo...

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    kjackson324 commented,

    I can personally move the files over, if needed. My bugiest gripe is the size we save structures at. I'm just on SinglePlayer and I don't care how "long" it takes to save/load them. Because of inev...

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    kjackson324 commented,

    Sorry, I thought of this as an item-feature but it is obviously a sound-feature. (I've been browsing via the search box.) Thanks Inkycatz!