
Robotics5
Activity overview
Latest activity by Robotics5-
Robotics5 created a post,
Dying Leather Armor Invisible
So we all know that armor is visible when the player is invisible, and that leather armor can be dyed, right? Well what if there was a way to dye leather armor to make it invisible? This could eith...
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Robotics5 created a post,
Smooth stone should be polished stone
Currently, granite, andesite, and diorite can be crafted into a polished variant, and the new grimstone will be too. Yet regular stone can't. But what does it have? A smooth variant made by smeltin...
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Robotics5 created a post,
Collision boxes and hitboxes should be made separate
So currently, hitboxes are the same as collision boxes. Large cubes or rectangular prisms that somewhat match an entity's volume. The problem with this, is that: A: They don't rotate with the mob,...
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Robotics5 commented,
Instead of lock doors, why not just use the iron variants?
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Robotics5 commented,
You can already do this. Structures are saved within a folder in your world, and those files can be copied into other worlds
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Robotics5 commented,
I agree with the soul sand & soil, but not with the chiseled blocks
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Robotics5 commented,
Seems like they'd have to edit all the sprites for every item to work with a shader system though. I highly doubt they'd do this
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Robotics5 commented,
Why would slime & honey be in the End? Also, that doesn't seem to fit in the End at all
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Robotics5 commented,
*Enchanter, no extra T
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Robotics5 created a post,
Let the "align" subcommand of /execute to align rotation
So currently, using the align part of /execute will align the entity to a destination in the exact corner of a block. I feel like it should be able to affect rotation. There should be an option for...