
jareth verens
Activity overview
Latest activity by jareth verens-
jareth verens commented,
I think the Sculk Sensor cooldown time should be halved to 20 ticks.
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jareth verens commented,
You can now water-log them to make them silent in 20w51a, so this post is kinda irrelevant now.
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jareth verens commented,
tintin10q Spreadplayers would only work with players, what about if you wanted to make a firestorm with randomly located fireballs?
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jareth verens commented,
gas powered pick I don't see why you shouldn't be able to have both work against stalagmites!
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jareth verens created a post,
Projectile Protection should work against Stalactites/Stalagmites.
Considering their shape is piercing, like arrows, I think Projectile Protection should be able to shield you from lots of damage from:Falling onto a Stalagmite orA Stalactite falling onto you.This ...
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jareth verens created a post,
Advancement for Killing a Warden (Unseen Usurper)
Even though the Warden's supposed to be something to avoid instead of a boss, I feel that there should be a Hidden Advancement (kinda like Airbalistic and How Did We Get Here?) that gives a lot of ...
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jareth verens commented,
I feel that a single Bundle should be able to carry up to 3-4 stacks of items.
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jareth verens commented,
Well considering that Java Edition existed first, and is the one with available Mods (NOT behaviour packs), I think Java's the actual OFFICIAL one. But I do notice Microsoft sorta pushing Bedrock E...
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jareth verens commented,
If Mojang adds this, they'd have to make the terrain be able to enter Negative Y-levels instead of making the new bottom of the world generate at 0 (The 2nd possibility would make giant walls in ne...
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jareth verens created a post,
A way to stop Skulk Sensors from making a noise when activated
Make the Skulk Sensor able to be placed directionally (Upside down if on Ceiling, Sideways if on wall), and if it's in a tunnel where only it's block side is facing you (instead of the blue horns),...