
John Chen
Activity overview
Latest activity by John Chen-
John Chen commented,
just disable structure spawning in creative worlds?
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John Chen commented,
Sweeping edge is really only good for farms and dealing with large hordes of slow mobs. Swords are quite a bit stronger than axes in combat situations, as it has more reach and a 50% higher attack ...
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John Chen commented,
Saturation working for healing doesn't mean it has to be as quick as before. What he was saying is that saturation should work for healing just like regular hunger does, so that it takes saturation...
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John Chen commented,
the only reason why stone was lowered down to wood tier was because stone is not hard to get at all. It's just slightly harder to get, and it already has double the durability. Giving it one extra ...
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John Chen commented,
if you take enchantments into account, tridents are really only good under water.
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John Chen commented,
I don't think the saturation boost is balanced, but not having saturation work at all really sucks, I think it should be reintroduced
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John Chen commented,
I think instead of having shield tiers, they could add shield enchantments that do that instead.
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John Chen commented,
the "common complaints" are basically just 2 things: bastion loot not being good enough, and that ancient debris mining isn't fun. Ancient debris mining "not being fun" is just your opinion, and I ...
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John Chen created a post,
Named villagers should have a 100% conversion rate when killed by a zombie
Villagers that are named should have a 100% of becoming a zombie villager when killed by a zombie.This makes for easier reputation farming in easy and normal mode and makes villagers overall more u...
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John Chen commented,
I mean that's fine but i think you should be able to craft them as well