Avatar

WristyNebula378

Activity overview

Latest activity by WristyNebula378
  • Avatar

    WristyNebula378 created a post,

    After-Storm Graphics

    To touch up on storms, after-storm graphics are pretty important. (This ties in with my posts about after-storm sounds and storm graphics) When a storm disperses, the player can see the retreating ...

  • Avatar

    WristyNebula378 commented,

    Like the idea... different graphics for different mobs. Also, a spawning sound such as a whoosh, crackle, or pop, or even just a simple synthesizer blip. 

  • Avatar

    WristyNebula378 commented,

    Oooh yea

  • Avatar

    WristyNebula378 created a post,

    After-Rain Sounds

    After a rainstorm, there should be the sounds of water dripping, especially if the player is in a village where water would pour off of the eaves of a building. If you are in an open area without t...

  • Avatar

    WristyNebula378 commented,

    Great idea! Instead of the surrounding ambience being blue like Bedrock on low distance rendering, it would be light grey, white, or dark grey, depending on the time of day. 

  • Avatar

    WristyNebula378 commented,

    Lol, nice joke My headphones would break

  • Avatar

    WristyNebula378 commented,

    Yea, low-pass sounds always make my day 

  • Avatar

    WristyNebula378 commented,

    Aye, great idea. This is important to some music creators (like me) and it would be fun to be able to hear music other than the stuff on the original music discs. What about importing MIDI?

  • Avatar

    WristyNebula378 created a post,

    Puppies

    To touch up on dogs in villages, I have thought about puppy litters. These puppies come in litters no less than five and they are only attracted to their mothers. They do not take food from players...

  • Avatar

    WristyNebula378 commented,

    I agree with removing cave noises from worlds without caves, though I do believe that ambient cave noises should still remain within the caves. What I do suggest is that Minecraft changes these to ...