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MaxSilver92

  • delayed observer

    my idea is to add a block that functions just like an observer, however instead of just outputting a pulse whenever a block state change occurs in front of it, it will wait until a certain number o...

  • (bedrock parity) increase creative reach

    i think the creative reach on java is a bit too small. i think it should be increased to 8-12 blocks of creative reach instead of the current 5. This would make building things in creative easier.

  • (Java parity) zombie reinforcements

    Add the zombie/zombified piglin reinforcement mechanic to bedrock edition, it seems like a useful thing to have for mob farms

  • (Java parity) removal of c and p ticks

    The current c tick and p tick system on bedrock edition is slow and buggy, a lot of issues would be solved if this system would be removed and instead replaced with a system more similar to the one...

  • (Java parity) wood not prohibiting tree growth

    In the bedrock edition of Minecraft, the only blocks that allow saplings to grow (while still being in the minimum required space for the sapling to grow) are dirt, and leaves, in the Java edition,...

  • Chains acting as 2 way slime blocks

    I personally think that extra functionality could be added to chains, by making the chain blocks able to stick to other blocks, but only on the top and bottom of the chain block. The other four sid...

  • Brewing honeycomb into potion of absorbtion

    I propose to add an extra functionality to honeycombs, why shouldn't you be able to brew them into potions of absorbtion? I think if you brew a honeycomb item into an awkward potion, it should make...

  • Fullbright command

    I propose to implement a fullbright command, this would disable differences in brightness for whoever the command was targeted to. The command could be: /fullbright (target) (light level). The comm...

  • (Mobile) Throwing Splash Potions

    For the most part, bedrock edition combat is almost perfect, from what I can see, there is only just one problem, mobile platforms struggle with splash potions, first off, you have to literally hol...

  • Arrows getting picked up by hoppers

    I propose to add a mechanic to hoppers so that when arrows and tridents hit hoppers the hopper picks them up this would only apply to arrows that can be picked up by the player