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deathconekul

Activity overview

Latest activity by deathconekul
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    deathconekul created a post,

    Allow CustomModelData for parent models

    Currently, CustomModelData only works directly on the json model that the item uses. So carrot's CustomModelData only changes based on what carrot's json model defines. This means that any override...

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    deathconekul commented,

    It would also be useful if hoppers / dropped could not then put into / take out of these slots.

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    deathconekul commented,

    Also when copying redstone contraptions, all the observers / bud updates fire, and all the pistons re-extend. This often breaks a redstone contraption after copying it.

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    deathconekul commented,

    Personally, I would prefer it more as /event <event type> add <command> as you can have the command be run by the entity experiencing the event, and at the position of the block. So for your saying...

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    deathconekul created a post,

    Add a math parameter to /data modify

    Allow the /data modify to do math, similar to the /scoreboard players operation. For example:/data modify entity @s Items[0].Count math += value 10 The structure of the command would be the same, e...

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    deathconekul commented,

    I think strings should just be treated like an array of characters, so you could use append, prepend, insert, and also specify the [0] index.

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    deathconekul created a post,

    A command to set players on fire

    With entities, you can modify the FireTick data value to set them on fire, however, you cannot set the player on fire. The best way to set the player on fire via commands is to summon an arrow abov...

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    deathconekul created a post,

    Allow CustomModelData from multiple resource packs

    Currently if your try to load two resource packs, and they both use the same .json file, one resource pack overrides the other. The bad thing about this is with the new CustomModelData, even if no ...

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    deathconekul created a post,

    Custom hopper slot nbt

    Currently with a lot of commands and a custom resourcepack, you can make custom GUI using the inventory of a chest/barrel, and placing enlarged items with CustomModelData in each slot. However, hop...

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    deathconekul commented,

    I agree that the reason why you cannot do it already is likely due to desynchronization between client and server. Maybe allow nbt editing of just the inventory at the very least, as that would ope...