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Borbarad13 MC

  • HenryCOOLini, TNT isn't really a viable option since its most of the time too expensive unless you are cheater/bug abuser. People advocating tnt are most of the time using duplication bugs and/or u...

  • Well, I would rather have the quasi-connectivity removed from Java. It's rarely beneficial for me but most often annoying. Also new players may spend a long frustrating time debugging their contrap...

  • I like the idea if there is a big cost of use or a big cost of creation to it, so that other forms of travel (boat, elytra, nether,..) are still preferable in distances less than 1000 blocks and th...

  • Or the quasiconnectivity is simply removed from java edition as it probably should be. Surely, some contraptions will need to be rebuild and some old players may not like, but we also have to think...

  • Doesn't something like this with just minor workarounds already exist? I was thinking of an observer that checks a line of string. Somewhere on the other side you push an entity (e.g. armor stand) ...

  • I like the general idea, but would modify it a bit as any automated block breaking does not need to be end-game as it's far less overpowered then some people might be afraid of since it still requi...

  • A feature long overdue in my opinion :) Potential spaghetti code or potential other technical debt should have been cleaned up by now since we are talking here of a situation that persists over man...