
SamJBarney
Activity overview
Latest activity by SamJBarney-
SamJBarney created a post,
Curses should increase the enchantability of items
When an item has curses on it, and only curses on it, the item is still normally enchantable. The more curses the item has on it, the higher the enchantability of the item. Additionally, different ...
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SamJBarney created a post,
Add gamerule to allow multiple deaths in Hardcore mode if you have a valid Respawn Anchor
This would give us a semi-new game mode where as long as a player can keep their respawn anchor fed, they don't have to worry as much about dying. However, to balance things out a bit, the respawn ...
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SamJBarney created a post,
/loot give should fail if it was unable to add items to an inventory
This would better enhance the usefulness of the command because it would allow for datapacks to capture that result using execute store. This would allow developers to do something else if it failed.
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SamJBarney created a post,
Make function tags iterable
Making function tags iterable would allow more performant function calling when using tags. Instead of having to run all the functions in the tag at once, they could call any number of functions wh...
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SamJBarney created a post,
Player data should contain the position of the last block a player placed
This is a small change that would allow creation of custom multiblock structures within datapacks a whole lot easier.
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SamJBarney created a post,
Allow datapacks to disable recipes by setting the type to 'minecraft:empty'
I'm currently working on a datapack that has some custom recipes, and the only way I can "disable" the builtin minecraft recipes is to set the input to the output. It would be really useful if I co...
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SamJBarney commented,
This would make so many of my maps work the way I want :)
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SamJBarney created a post,
/execute if blocks should optionally take a block id
This would allow you to check if all the bocks within the area are that specific block. This would allow checking of areas without having to set aside a space that players cannot get to for checkin...