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wizkid744

  • Map styles (Cartography table)

    With the proposed Cartography table, it would be cool if we could do more with maps by adding specific materials to a map: For example adding <item> would highlight certain structures within an exp...

  • River biome: Features

    (River biome: Topography) As you travel up/down a river it would be fun if you encountered some cool "structures". These would be random at some point during a river's course; perhaps <50% chance t...

  • River Biome: river source

    (River biome: topography) The idea is that there is a structure that indicates a river source. These could be...  small pool  lake  small stone cave  cracked boulder  stone cairn  geyser (1-5 high...

  • Terraforming biomes

    When a world loads (or is saved?) then the biome assignment should be checked against any influence that the player has had on the world and update it accordingly: If a player chops down all the tr...

  • Underground: Mines

    Different mines (not necessarily tied to the overground biomes) could have different feels to them by selecting a tunnel shape, a strut/brace material and a beam material. There could also be a dif...

  • Underground: Caverns

    I think that there should be three volumes of caverns that form: Huge, Large and Room. Huge should be impressive; 100-500 blocks in diameter in randomly shaped blob. It should not tied to any speci...

  • Underground: Topography

    Crevasses should form horizontally as well as vertically. If a crevasse or sink-hole is open to the sky, then a layer of the biome should line the bottom of it.If the roof of a cave is only (eg) 0-...

  • Underground: Cave openings

    I find more openings in savanna planes than mountains; I think that most of these openings in the planes should be "erroded" or covered over. Those that remain should have stone at the entrance wit...