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CraftyAdvnturer

  • TNT explosions should apply gravity to some of the nearby blocks

    Basically I think TNT should have two action radius: a shorter one that destroys the blocks, and a slightly larger one that temporarily applies gravity to a small amount of blocks (not all those pr...

  • Adding new fluids/liquids via add-ons

    Support to add new fluids/liquids via add-ons. It should include the possibility of setting the viscosity of the fluid (that will affect the player's speed while they are inside it); transparency s...

  • (Java Parity) Shipwrecks can rarely generate on land

    On Minecraft Bedrock Edition shipwrecks can be only found underwater, I think shipwrecks should rarely generate on unexpected locations like in Minecraft Java Edition. Examples taken from Java Edit...

  • Node-based visual scripting

    RequestAn offical software for the Minecraft Scripting API with a node-based interface. What is visual scripting?On Wikipedia, a Visual Programming Language is described as "any programming languag...

  • (Java Parity) Better commands library

    With the introduction of Brigadier in Java Edition, different components of commands are displayed in different colors, and errors will be displayed in red without having to run the command. Beside...

  • Animals should sleep

    With the latest beta (1.10.0.3), villagers can now sleep during the night. Animals-like mobs should sleep too (therefore undeads are excluded). This feature should not affect every animal in the sa...

  • Biome specific pillager outposts

    Pillager outposts should have different architecture depending on the biome they generate (like the new villages) Just what the title says. It would be more consistent with the villages update and ...

  • A watch-like item that act as a "depth meter" [with image]

    A new item similar to the watch but it is an indicator of the general Y coordinates. It would be useful to show how deep players are mining without using F3 (Java Edition) or other UI methods that ...

  • procedurally generated dungeons

    The ideaThe Woodland Mansion is procedurally generated, why the other structures are not? How does it work?The Woodland Mansions have a wide variety of different rooms, but since the layout of the ...

  • Red Mushroom mob (image included)

      General Concept Little is known about these treacherous creatures. The traveler should not be deceived by their cute appearance, because these little devils are emotionally attached to their terr...