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cowslayer7890

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Latest activity by cowslayer7890
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    cowslayer7890 commented,

    (java) you can set the chests nbt to be Lock:"some random text" and then they can only open it if they are holding an item with that name

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    cowslayer7890 commented,

    how would it know which previous selector to pick? after all, several selectors can be used in one command.

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    cowslayer7890 commented,

    They did something known as "the flattening" in 1.13, in short, there was a 256 block limit hardcoded into the game due to ID's being based off a number that only went up to 256. So to work around ...

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    cowslayer7890 created a post,

    Allow for scores in <from/value> syntax

    so, for example, you would be able to say something like the following   /data modify entity @e[type=item,limit=1] Item.tag.Damage set score <target> <objective>

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    cowslayer7890 created a post,

    /data operation

    add a new sub-command for data that will allow you to perform operations on nbt directly without having to store it to a scoreboard first ex: /data operation entity @e[type=item,limit=1] Item.tag.D...