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CtrlAltCuteness

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Latest activity by CtrlAltCuteness
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    CtrlAltCuteness commented,

    If Mojang implements a modding API for Java, it would be less ideal than what currently exists. I doubt it would even allow some of the more complex stuff such as what is possible with ComputerCraf...

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    CtrlAltCuteness commented,

    This will happen with the Scripting API. When it can read (and manipulate) chat messages, there will be an Add-on for that.

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    CtrlAltCuteness commented,

    The Blocks & Items part of the Scripting API is being implemented as a W. I. P. right now.

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    CtrlAltCuteness commented,

    If I'm not mistaken, an old Add-on allowed all players to access a "Ender Chest" like inventory that all players EXCEPT the player themself could access (happened by interacting aka USE with said p...

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    CtrlAltCuteness commented,

    In Bedrock, "/function" exists now making this suggestion fulfilled. NOTE: You cannot use "conditional" tests, so to use some conditional mid-way, something like "/execute" is needed.

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    CtrlAltCuteness created a post,

    [Bedrock][UI][Scripting/Mods] Click-through override

    Proposal to allow the upcoming Bedrock Scripting API to specify widgets (including web widgets) that do not take a click but instead pass it through to their parent, the first widget that has a cli...

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    CtrlAltCuteness commented,

    I agree but it will be more helpful if it was: /locateentity <player-name | target-selector> Currently, (on Bedrock,) this is the most reliable way, yet can also cause a player to die (due to stopp...

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    CtrlAltCuteness commented,

    The in-world entities include a lot of in-world, entity-specific data which makes it error-prone as well as crash-prone to duplicate. Ever head about the bug when two entities shared a UUID?

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    CtrlAltCuteness commented,

    That requires the mod repository to be owned by Mojang, thus will require them to look at the source and compile it themselves due to the legal liability it holds. Mojang is a small team by intenti...

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    CtrlAltCuteness created a post,

    [Bedrock API] Targeted broadcast event

    Bedrock Scripting API proposal. Due to how Broadcast events work and are sent to each and every individual connected client unconditionally, it becomes a major issue when a BDS has a lot of connect...