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Baroquetroll

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Latest activity by Baroquetroll
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    Baroquetroll commented,

    Would this change what the colour looked like for all players whenever they were in any area of that biome? I feel that would be much easier done with a resourspack? Possibly, adding to the other c...

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    Baroquetroll commented,

    Right now the full cube blocks have slightly shaded sides, the top side being the brightest, north and south being slightly darker, and east west being slightly darker still. All blocks have the sa...

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    Baroquetroll commented,

    Even if not full textures, just being able to edit the tint of the sky, as a texture, like with grass and leaves, would be great. And also water now. It's a bit frustrating and booring making resou...

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    Baroquetroll commented,

    If they are easy to harvest, just a right click thing, that gives you a berry and changes to block and texture to "not have berries", that reset after some amount of random ticks without breaking t...

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    Baroquetroll commented,

    At least in java edition, if you do "/gamerule doMobSpawning false", it will effectively give you this style of gameplay. Because there are two different systems of mob spawning, the one that is de...

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    Baroquetroll commented,

    To the same effect, in java right now the sidebar can not be altered by any of the available chat settings exept the binary big/small size, that for the setup i use only the big option is not unusa...

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    Baroquetroll commented,

    Right now ridable animals, horse/donky/llama regen health at a slow rate, and tamed wolves and horse/donkey/mule can be regened by feeding them. Would be nice if one of those, feeding i would go wi...

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    Baroquetroll commented,

    maybe just use the red circle particle as the texture as well? maybe using the plant cross model so its easier to see them behind each other?

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    Baroquetroll commented,

    Yes, for example when you do detect on player input for WASD you have to let the player move a bit and detect the movement, this makes the screen vary jittery when you need to keep the player in on...

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    Baroquetroll created a post,

    Blacked out lower half of skybox should be at y=0 in "Floating Island", just like in Superflat

    In the overworld, with the default Surface terrain generation, while the player is below y=61, the lower half of the skybox is blacked out to make being in caves and underwater in the ocean more re...