Avatar

Baroquetroll

Activity overview

Latest activity by Baroquetroll
  • Avatar

    Baroquetroll commented,

    Right now the full cube blocks have slightly shaded sides, the top side being the brightest, north and south being slightly darker, and east west being slightly darker still. All blocks have the sa...

  • Avatar

    Baroquetroll commented,

    Even if not full textures, just being able to edit the tint of the sky, as a texture, like with grass and leaves, would be great. And also water now. It's a bit frustrating and booring making resou...

  • Avatar

    Baroquetroll commented,

    If they are easy to harvest, just a right click thing, that gives you a berry and changes to block and texture to "not have berries", that reset after some amount of random ticks without ...

  • Avatar

    Baroquetroll commented,

    At least in java edition, if you do "/gamerule doMobSpawning false", it will effectively give you this style of gameplay. Because there are two different systems of mob spawning, the one ...

  • Avatar

    Baroquetroll commented,

    To the same effect, in java right now the sidebar can not be altered by any of the available chat settings exept the binary big/small size, that for the setup i use only the big option is not unusa...

  • Avatar

    Baroquetroll commented,

    Right now ridable animals, horse/donky/llama regen health at a slow rate, and tamed wolves and horse/donkey/mule can be regened by feeding them. Would be nice if one of those, feeding i would go wi...

  • Avatar

    Baroquetroll commented,

    maybe just use the red circle particle as the texture as well? maybe using the plant cross model so its easier to see them behind each other?

  • Avatar

    Baroquetroll commented,

    Wolves are not on the monster hunter list, they are neutral unless attacked, they are living mobs, and depicts real animals. Having polar bears on the monster hunter list, while wolves are not, see...

  • Avatar

    Baroquetroll commented,

    It would basically just be a "super meat boy" sensibility towards minigames with vary quick reiteration/death cycle? Like up to several times a minute, like quick pvp/pve matches or as re...

  • Avatar

    Baroquetroll commented,

    Yes, for example when you do detect on player input for WASD you have to let the player move a bit and detect the movement, this makes the screen vary jittery when you need to keep the player in on...