
MineGassy Macaronron
Activity overview
Latest activity by MineGassy Macaronron-
MineGassy Macaronron commented,
Yes but this system needs to be a loop if there are many entities. The example I gave on the post isn't the best. Here is a better : A system that teleports bats with a score of "menthe" to the ...
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MineGassy Macaronron created a post,
Another way to detect scores
Actually, we can detect if 2 entities have the same value for a score but we can't execute them. That's why we need a way to execute entities with the same score.execute as @e[type=armor_stand,tag=...
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MineGassy Macaronron commented,
That's why we have the functions
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MineGassy Macaronron commented,
How it is supposed to work ? (I mean how do you set commands in it and how do you set the first and the last ?).And could you be more precise whith the interest of this new block because everything...
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MineGassy Macaronron commented,
You can still detect an amount of player (or any entity) without using the /testfor. For example, if you want a redstone block to be placing if there is 6 cows in a radius of 6 blocks, you have to ...
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MineGassy Macaronron commented,
I like that you can decide if non-OP player can use that command or not.
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MineGassy Macaronron commented,
Ink Sacs are not a bad idea but it could be a noisy thing too (like the magma cream for fire resistance). But since I have no other idea, let's say ink sacs.
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MineGassy Macaronron created a post,
A silent potion
A silent potion to be... silent. When drinking the potion, the player won't make any noise (by sprinting, for example), that is useful to be descreet in PVP. Mobs will be slower to detect the playe...