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Robin Rogge

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Latest activity by Robin Rogge
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    Robin Rogge commented,

    @MukiTanuki I know that they only store numerical types, I stated that above in my post, I simply requested that it should be expanded to one (or two, see comment) more types.Since the functionalit...

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    Robin Rogge commented,

    You can take a look at all command changes in 1.13 here.I approve the idea of a good documentation though.I think it should go wider then just a video tutorial.Having a proper and organized documen...

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    Robin Rogge commented,

    I'm not sure but aren't golems only agressive against the player that has hit them?If that's the case it would have to be a way of defining in the NBT data which player specifically the golem is ag...

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    Robin Rogge commented,

    I have an update:It would also greatly improve the entire NBT handling via commands if next to what I've mentioned above the game would support an 'nbt' type, basically containing an entire NBT tag...

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    Robin Rogge commented,

    The problem would remain that it would not be unsyncable with the server.I'm not sure about '/help' but since that can be overwritten by server plugins I'm quite sure there are no 'client commands'...

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    Robin Rogge commented,

    I played around with this a bit and I approve this request.While I can manage to (almost) instantly kill the created cloud, in about 50% of cases there will still spawn a particle or two.If spawnin...

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    Robin Rogge commented,

    This would be a step backwards.The testfor command is obsolete in 1.13 and it makes sense for it to be removed. Here you can get a very detailed overview about the command functionalities, I would ...

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    Robin Rogge commented,

    I might be wrong but is it not already possible to disable particles for potion effects?

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    Robin Rogge commented,

    I can follow the reasoning behind the idea, but I don't think it would be aplicable to the game.When playing music discs in the game, the song title already gets displayed.If you are talking about ...

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    Robin Rogge commented,

    There are no "player" entities in the game.This command could only be implemented by faking real players or adding a completely new entity to the game, a lot of effort for something that you don't ...