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ShallowRook7860

Activity overview

Latest activity by ShallowRook7860
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    ShallowRook7860 commented,

    I've played on servers with levitation arrows -- it's really not that bad. And whether levitation arrows are craftable or not, server owners do still have total control over whether something is in...

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    ShallowRook7860 commented,

    You know, the whole reason the shulker box was limited to endgame is because having such a tool is very, very powerful, and early-game players shouldn't have it.

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    ShallowRook7860 commented,

    Well, Sharpness was already nerfed by 1.9, and at this point the only thing that really can be done to make other sword enchants more valuable is to make the mobs affected by them more dangerous. P...

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    ShallowRook7860 commented,

    Yes, I'm certainly very focused on making pvp more dynamic, but I'm also rather bothered by how absurdly effective full Prot IV is in pve -- you essentially cannot die. Taking away its generality r...

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    ShallowRook7860 commented,

    Clay, yes I do know exactly how Protection enchantments work. In my original post, I stated, "[A full set of] normal Protection grants a... 64% resistance against literally everything except s...

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    ShallowRook7860 commented,

    So, this is why I'm hesitant to buff Protection's effectiveness against melee: I don't want to disrupt the balance of melee duels. Melee is such a common source of damage that to have the enchantme...

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    ShallowRook7860 created a post,

    Balancing Protection Enchantments

    In almost every setting where the player is able to choose what enchantments go on their armor, both survival and pvp, the player will opt for the generic Protection enchantment over any others. On...

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    ShallowRook7860 commented,

    The Protection enchantment was nerfed alongside Sharpness, and the end result is that a single attack from a Sharp V diamond sword against full Prot IV diamond armor is still greater than it was in...

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    ShallowRook7860 commented,

    Honestly what shocks me most about this idea is how uncreative 1.8- players are. They have a fantastic opportunity to craft a robust, highly-skilled combat system and they're settling for "jus...

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    ShallowRook7860 created a post,

    Phantoms should spawn in the End

    I'm aware that this used to be the case, but that there were apparently complaints that Phantoms shouldn't be shoehorned into the Ender category of mobs, and that their spawning in the End made the...