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Auldrick

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Latest activity by Auldrick
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    Auldrick created a post,

    Hide disused Marketplace content in lists

    Marketplace content that you have purchased is currently listed in the Marketplace Inventory screen, Global Resources, and Resource Packs and Behavior Packs in world settings. Sometimes you may hav...

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    Auldrick commented,

    This suggestion involves new uses for iron ore, gold ore, and the compass. Let's call it the Trained Compasses feature. Trained compasses would provide a limited means of navigation in the Nether a...

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    Auldrick commented,

    I think it would be possible in the current engine for a falling block to interact with a redstone component. After all, minecarts can trigger detector rails and activator rails while they're movin...

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    Auldrick commented,

    This is already possible by emptying the items into a double chest and using two hoppers under the chest to suck the items out of it. They won't add a feature if it can already be easily accomplish...

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    Auldrick commented,

    Are you talking about the hopper lid being a separate block, or a variant of the hopper that has a lid on it? If it's the former one, I don't see the advantage over just using a furnace on the top....

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    Auldrick commented,

    There are some complications to work out. For instance, the recipes for wooden slabs require that all the planks be of the same species, but the recipe for a bookshelf doesn't, so how do you know w...

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    Auldrick commented,

    I don't think you could implement this as a block state like waterlogging very easily. In Bedrock at least, waterlogging required a profound revision to the way blocks are represented in the game a...

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    Auldrick commented,

    The pulse emitter in mode 1 is equivalent to a rising-edge monostable circuit (a.k.a. a "one-shot"). I like that, but would prefer to have it configurable as either a rising- or falling-edge monost...

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    Auldrick commented,

    The point of excluding OP things isn't to make the game more tedious, it's to force the player to solve the problems the designers gave them and learn by doing so. Learning to use this block will n...

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    Auldrick commented,

    It actually would change the current game mechanics and, while it probably wouldn't break any devices, would cause certain of them to work less efficiently. The reason is that by always pushing out...