
SonicwaveMC
Activity overview
Latest activity by SonicwaveMC-
SonicwaveMC commented,
I definitely agree with increasing the amount of trapdoors. It currently takes 3 wooden logs (12 planks) just to produce 4 trapdoors, which is more expensive than doors, stairs, fences, and other s...
-
SonicwaveMC created a post,
Magma cubes should have knockback resistance depending on size
Magma cubes should have some amount of knockback resistance depending on their size. Small cubes could have no resistance, while large cubes could have around 50%, similar to the armor that they cu...
-
SonicwaveMC created a post,
/pathfind command: causes mobs to pathfind/travel to a specific location
This command causes a mob to attempt to move to a specified coordinate or location of another entity. The syntax could be "/pathfind set <entity> <x> <y> <z> [speedModifier]" or "/pathfind ...
-
SonicwaveMC created a post,
New command /aggro: aggravates a hostile mob towards another mob or player
This command would cause a hostile mob to target another mob or player. Another name for this command could be /anger. The general syntax would be /aggro <mob> [target]. Only typing the first arg...
-
SonicwaveMC created a post,
Sounds for walking through non-solid blocks such as grass
There should be sounds for walking through certain non-solid blocks, such as grass. For example, walking through a wheat field would cause a rustling sound to play on top of the sound of walking on...
-
SonicwaveMC commented,
There could be varying sizes of bells, which would affect their pitch and volume.
-
SonicwaveMC commented,
That would make more sense than the current stone placing/breaking sound, which is frankly used by too many blocks that don't look stone-based.
-
SonicwaveMC commented,
I agree, and the volume should be increased as well; the volume for placing a bell is louder than the actual ringing sound itself.
-
SonicwaveMC created a post,
Tamed dogs/wolves should not chase skeletons by themselves
Since Java 1.8, tamed wolves will attack skeletons by themselves, even if the player never attacked or got attacked by them. Skeletons run away from wolves at a similar speed, causing wolves to cha...
-
SonicwaveMC commented,
It might be interesting to have cats spawn in certain villages and dogs in others, depending on the biome.