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MacchuPicchu888

  • It has always bothered me how Horse Armor spawns in structure loot chests when, thematically, it's never related at all. So I propose that they be removed from structure loot chests. Here's what I ...

  • Let’s discuss beacon balance. Currently, the status effects of a larger pyramid will last longer and have greater ranges, which is excellent. However, I am disappointed by the fact that neither the...

  • In this post, I want to discuss some ideas I have for reworking bookshelves in Minecraft. Admittedly, bookshelves are not broken or internally inconsistent at all – they work perfectly fine – but t...

  • There are a few consumables in this game that only stack to 1: potions, soups & stews, and milk buckets. My sense is that because of this, these items are sorely underutilized in survival, especial...

  • There is more to good Minecraft chest loot than diamonds and enchanted books; immersion, specifically, can be just as important as utility. Some of the chest loot in this game does this phenomenall...

  • I propose the following changes to leather mechanics in Minecraft. Rabbits should drop 0-1 Small Hide, unaffected by Looting Llamas and Hoglins should drop 0-1 Large Hide, unaffected by Looting Co...

  • The reason that my Nourishment system (described here in Part 2) would appeal to players who want a challenge but without bothering those who do not is because exhaustion does not affect all tasks ...

  • In real life, there are many different breeds of cows, and so to reflect that, they should spawn with different coat colors and patterns in Minecraft, just as rabbits, horses, and llamas do already...

  • Cave Spiders should make different, perhaps higher-pitched sounds than regular Spiders, to instill even more terror into the hearts of spelunkers worldwide. Thank you very much for reading my idea!

  • I propose a new gamerule for Minecraft that I call attrition. Each time you die in a Hardcore world with /attrition set to true, you would respawn, but with 2 less max health. So after dying once, ...