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tryashtar

  • Bedrock currently has different title screen splashes from Java. The differences are listed here:https://gist.github.com/tryashtar/181b966aeac1f69c3bdc38cebaa576f2/revisions#diff-52b0cc6ee47ed52ea3...

  • In the beta, there are two gamerules that can suppress commands going out of control: maxChainCommandLength and functionCommandLimit. I'd like to propose a single gamerule that handles both. Here i...

  • In Bedrock, switching to an item shows all the information from its entire tooltip. This takes up a ridiculous amount of screen real estate, especially on mobile where space is limited. It is much ...

  • For some reason in Bedrock, you can start swimming in the shallowest layer of water (i.e. when it's barely one pixel on the ground). In practice, this means you'll be sprinting and randomly facepla...

  • Not sure why this was deleted without notice, but fortunately I have a backup. The new beta contains the /tellraw command, a welcome addition that has been in Java for a long time. However, there...

  • Shadows are different between editions. I don't have a strong opinion on which type is better, just that they be made the same. Java:When standing on a ledge, shadows snap to the lower block.Shadow...

  • Currently, shift-left-click and shift-right click are exactly the same. Since right-click currently places a single item from a stack, it would be a helpful shortcut if shift-right-click moved a si...

  • Tropical fish were made too large in the recent beta.

  • Items held with the mouse are the same size as items in a slot. The item count is displayed in white and the tip of the mouse cursor contacts the very center of the itemWhen dragging items into mul...

  • Dyed sheep show their dye color on their face and when shorn. Alternatively, add Java Parity by removing this from Bedrock.