Vote for an existing idea or New post

5votes
Spyglass Feedback Pinned
9votes
Amethyst Geodes and Blocks Feedback Pinned
3votes
Lava Aquifers Feedback Pinned
150votes
Axolotl Feedback Pinned
183votes
Mountains Feedback Pinned
174votes
Glow Squid Feedback Pinned
111votes
Noise Caves Feedback Pinned
82votes
Lightning Rod Feedback Pinned
115votes
Copper Feedback Pinned
69votes
Dripstone Feedback Pinned
114votes
Sculk Sensor Feedback Pinned
404votes
[Bedrock] Accessing Caves & Cliffs features with the Experimental Toggle Pinned
125votes
Bundles Feedback Pinned
152votes
Powder Snow Feedback Pinned
221votes
Goats Feedback Pinned
1992votes
Telescope Enchantment That Reveals Invisible Players/Mobs
2948votes
A variant of Stalactites in cold biomes: Icicles!
1687votes
Apples falling from trees when goats ram them
528votes
Additional Smithing Table use in 1.17 (Copper)
386votes
An idea to stop people from easily killing the warden:
483votes
Enchanted Relics: Change the enchantment glint color on your gear
364votes
All Mobs are Scared of the Warden, Except for Enderman and Creepers
146votes
Change deepslate back to grimstone
205votes
Goat meat and milk
27votes
Why the warden NEEDS to drop something
630votes
Snowy Caves Hidden Under Powdered Snow Including New Mobs and Icy Fossils
306votes
Regular Mobs Should NOT Spawn in the Deep Dark
330votes
Goat breeding mechanic for rabbits
418votes
1.17 Caves & Cliffs - Cave Biome Idea: Toxic-spring Caves
98votes
The Azalea trees should be a new wood type