Vote for an existing idea or New post

194votes
Caves & Cliffs Part II: Bedrock Seed Picker Submissions Thread Pinned
161votes
Caves & Cliffs Part ll: Upgrading Worlds Feedback Pinned
123votes
Lava Aquifers Feedback Pinned
291votes
Mountains Feedback Pinned
163votes
Noise Caves Feedback Pinned
103votes
Dripstone Feedback Pinned
203votes
Sculk Sensor Feedback Pinned
590votes
[Bedrock] Accessing Caves & Cliffs features with the Experimental Toggle Pinned
267votes
Bundles Feedback Pinned
13083votes
A variant of Stalactites in cold biomes: Icicles!
10022votes
Telescope Enchantment That Reveals Invisible Players/Mobs
9005votes
Apples falling from trees when goats ram them
916votes
Snowy Caves Hidden Under Powdered Snow Including New Mobs and Icy Fossils
801votes
Can Dye Bundle For Better Organization
668votes
Mountaintop Ruins
667votes
Additional Smithing Table use in 1.17 (Copper)
626votes
Enchanted Relics: Change the enchantment glint color on your gear
584votes
1.17 Caves & Cliffs - Cave Biome Idea: Toxic-spring Caves
537votes
_jeb nametag easter egg for the glowsquid
512votes
Frosted Caves
492votes
An idea to stop people from easily killing the warden:
448votes
Caves & Cliffs World Generation Experimental Snapshot Feedback
436votes
All Mobs are Scared of the Warden, Except for Enderman and Creepers
431votes
Note blocks should play a unique sound when placed on top of amethyst block
392votes
Use furnaces to de-wax copper
392votes
Goat breeding mechanic for rabbits
375votes
Regular Mobs Should NOT Spawn in the Deep Dark
374votes
copper golem
371votes
1.17 Caves & Cliffs - Cave Biome and Block Idea: Frailstone Caves
348votes
Skeleton turns into stray when freeze in powdere snow