This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

20votes
Experimental Combat Snapshot 8 - Getting Started Pinned
48votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
187votes
Arrows from crossbows should travel further and deal more damage
138votes
Make explosions disable the shield
133votes
Tiered shields
105votes
Player Nameplate - The Overlooked Combat Mechanic
92votes
Try to reintroduce sword blocking back to the combat snapshots!
76votes
Stackable Stews
69votes
Protection enchantments on shields
60votes
Hoes deal sideways knock back
59votes
Use the primary mouse button to cancel pulling back on a bow
50votes
Crossbow shots travel 1.5x faster than bows.
45votes
We should never be able to attack while blocking
45votes
Make impaling the same as sharpness, but twice as effective underwater
44votes
Aiming enchantment for Bows
44votes
Tipped arrows with positive effect deal no damage
42votes
Sweeping Edge Is Compatible With Fire Aspect and Knockback
38votes
Make certain foods eaten slightly faster
37votes
Bows/Crossbows Should Tell Their Damage
37votes
Wooden swords should be worse than stone swords
32votes
Piercing adds more crossbow damage and speed
32votes
Combo mechanics
31votes
How is blocking by crouching not considered broken by the devs?
31votes
Charged Strikes could be more impactful
30votes
Pickaxes should do more damage to armor durability
29votes
Consuming animation of Stews should be changed to Drinking!
29votes
Make Shields be Disabled Depending on How Much Damage is Dealt
27votes
Change cooldown animation
26votes
Stackable Milk Buckets?
26votes
Revert health potions to heal 2 and 4 hearts respectively again