This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

80votes
Experimental Combat Snapshot 8 - Getting Started Pinned
98votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
1vote
shear disables weapons/tools
92votes
Make certain foods eaten slightly faster
2votes
PvE combat needs work in the late-game, there's no incentive/challenge
1vote
Upwards Knockback Enchantment
321votes
Tiered shields
112votes
Tipped arrows with positive effect deal no damage
3votes
Some Combat Suggestions
108votes
Pickaxes should do more damage to armor durability
56votes
Charged Strikes could be more impactful
59votes
Combo mechanics
52votes
Stackable Milk Buckets?
25votes
The telescope can be integrated with the crossbow.
0votes
Ravanger with shield
2votes
Attacking before 100% charge will automatically attack at 100% charge
1vote
Efficiency on Tools Change
4votes
Combat system
2votes
END CRYSTAL NERF IDEA
223votes
Player Nameplate - The Overlooked Combat Mechanic
2votes
Remove sprinting knockback attacks
2votes
Hitting Someones Swing Will Block The Attack.
13votes
Fix hoes to make them have weapon enchantments
1vote
Potions on melee
4votes
Splash and lingering potions should stack to 16
2votes
New Combat: Custom off-hand & Punches
250votes
Try to reintroduce sword blocking back to the combat snapshots!
4votes
Add a C.P.S limit (16-20)
3votes
new enchantment for rocket-crossbow
3votes
The new changes regarding timing and attack speed