This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

64votes
Experimental Combat Snapshot 8 - Getting Started Pinned
85votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
7votes
Armor change in java as in bedrock
24votes
Quiver
2votes
The necessary Infinity rework
1vote
Combat mechanics - Arrow recoil
3votes
Enchanting system revision
2votes
Combat Mechanics - Vigor
1vote
To be able to throw the ax like an arrow
5votes
tridants "phantom" slot when thrown with Loyalty
1vote
very realistic combat movement with skills
2votes
Shield Enchant concept: Parry
1vote
A Conceptual Combat System
7votes
New uses of horses in combat
50votes
Charged Strikes could be more impactful
6votes
Harmful splash potions (slow, poison) are useless, needs to be stackable
331votes
Arrows from crossbows should travel further and deal more damage
9votes
Remove armor penetration
2votes
Make the crossbow better
6votes
A enchantment that makes swords/axes faster
5votes
1vote
Espadas,Hachas y Hazadas no hacen daño bajo el agua
1vote
Slow down Respawn Anchor explosion rate
4votes
Throwing mechanics
0votes
0votes
Speed bridging
195votes
Player Nameplate - The Overlooked Combat Mechanic
92votes
Make impaling the same as sharpness, but twice as effective underwater
2votes
Axes should have to be charged
6votes
Only allow split controls on touch to get hold to attack