This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

20votes
Experimental Combat Snapshot 8 - Getting Started Pinned
48votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
15votes
Remove horizontal velocity change when attacking entities.
4votes
"No missing penalty" should be gone!
2votes
Sprint button in mobile version of Minecraft
1vote
Remove sprinting knockback attacks
5votes
Charged attacks should do less reach bonus
3votes
Third-person animation for the player's weapon recharging
11votes
New Enchantment: Trespassing
6votes
Make death messages say custom weapon names at the end of it.
6votes
Weapon Mechanic "Defense-Attack"
105votes
Player Nameplate - The Overlooked Combat Mechanic
7votes
Screen tilt from damage
45votes
Make impaling the same as sharpness, but twice as effective underwater
13votes
When aiming a bow the sensitivity should slow down
3votes
arrow that disables shield
133votes
Tiered shields
5votes
Chainmail having a Purpose
13votes
The Axe Needs to be Seriously Buffed
8votes
Nerf Sword's Attack speed and decrease charged attacks time
21votes
Arrows Are Solo Weapons Too!
3votes
[Bedrock] Experimental Combat
9votes
Your Offhand Isn't Affected When Your Mainhand is Holding a Cooldowned Item
4votes
Please remove food retention by injuries.
2votes
Smite And Slayer Enchantment
3votes
Sharpness, Smite and Bane of Arthropods should be stackable up to level 6
3votes
Enchantments visibly increase stats
4votes
Corrupted Tools
9votes
Attack dummy
5votes
Critical charge for bows.