This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

64votes
Experimental Combat Snapshot 8 - Getting Started Pinned
85votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
277votes
Tiered shields
331votes
Arrows from crossbows should travel further and deal more damage
211votes
Try to reintroduce sword blocking back to the combat snapshots!
33votes
The Axe Needs to be Seriously Buffed
195votes
Player Nameplate - The Overlooked Combat Mechanic
49votes
Stackable Milk Buckets?
40votes
How is blocking by crouching not considered broken by the devs?
23votes
guns
44votes
Make Shields be Disabled Depending on How Much Damage is Dealt
67votes
We should never be able to attack while blocking
114votes
Protection enchantments on shields
92votes
Make impaling the same as sharpness, but twice as effective underwater
26votes
The whole Armor progression must be rebalanced
63votes
Aiming enchantment for Bows
24votes
Quiver
10votes
Saturation is Used in PVP But It's Twice Less Effective
145votes
Stackable Stews
228votes
Make explosions disable the shield
63votes
Wooden swords should be worse than stone swords
50votes
Charged Strikes could be more impactful
15votes
Shields should Activate at 150% of Weapon Cooldown
92votes
Tipped arrows with positive effect deal no damage
82votes
Sweeping Edge Is Compatible With Fire Aspect and Knockback
22votes
Weakness Potions Affect Bow/Crossbow Reload and Throwable Item Range
52votes
Piercing adds more crossbow damage and speed
39votes
Change cooldown animation
35votes
Arrows Are Solo Weapons Too!
8votes
Make tridents deal less melee damage