This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

80votes
Experimental Combat Snapshot 8 - Getting Started Pinned
98votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
321votes
Tiered shields
374votes
Arrows from crossbows should travel further and deal more damage
250votes
Try to reintroduce sword blocking back to the combat snapshots!
35votes
The Axe Needs to be Seriously Buffed
223votes
Player Nameplate - The Overlooked Combat Mechanic
52votes
Stackable Milk Buckets?
43votes
How is blocking by crouching not considered broken by the devs?
45votes
Make Shields be Disabled Depending on How Much Damage is Dealt
112votes
Tipped arrows with positive effect deal no damage
72votes
We should never be able to attack while blocking
130votes
Protection enchantments on shields
106votes
Make impaling the same as sharpness, but twice as effective underwater
32votes
The whole Armor progression must be rebalanced
69votes
Aiming enchantment for Bows
71votes
Wooden swords should be worse than stone swords
26votes
Quiver
176votes
Stackable Stews
94votes
Sweeping Edge Is Compatible With Fire Aspect and Knockback
10votes
Saturation is Used in PVP But It's Twice Less Effective
56votes
Charged Strikes could be more impactful
249votes
Make explosions disable the shield
15votes
Shields should Activate at 150% of Weapon Cooldown
56votes
Piercing adds more crossbow damage and speed
149votes
Use the primary mouse button to cancel pulling back on a bow
23votes
200% attack should do bonuse damage
22votes
Shields
24votes
Weakness Potions Affect Bow/Crossbow Reload and Throwable Item Range
92votes
Make certain foods eaten slightly faster