This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

7votes
Sickle
45votes
18votes
Axe is not strong enough in bedrock
19votes
New Enchantment: Trespassing
34votes
[Bedrock] Experimental Combat
11votes
Critical charge for bows.
2votes
Axes should drop less loot
4votes
Enchantments visibly increase stats
3votes
Broader cool down types
8votes
Additional damage from empty offhand
6votes
Combat 'Builds'
3votes
Cooldown Attribute for Possible Artifact Concepts
9votes
Changed eating time
8votes
Rebalance the Power Enchantment
11votes
Adjust the Swords Attack Speed
10votes
Pvp useable suspicious stew
27votes
Stews should stack to 16
8votes
6votes
2votes
4votes
Knockback affecting shields
3votes
Climbing and Stamina
3votes
new mechanics for armour
2votes
2votes
1.20 Combat