This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

3votes
Weapons Attribute Table
3votes
Combat Update: Combining 1.8 and 1.9
7votes
Charged attacks could be more useful than current
3votes
Add new botton for the Shield
5votes
Countdown for Golden apple
3votes
.
8votes
7votes
Potions in stacks of 4 instead of 16
4votes
6votes
Hold-to-Attack
5votes
New Enchantment for crossbow : Chain/Cadence
8votes
20votes
Frostbite aspect for swords
18votes
Don't ruin the Strength Effect. Please.
19votes
Fists don't need to deal 2 damage
22votes
The way Mobs attack players needs an update
9votes
Weapons got nerfed too much
27votes
Sword "Parrying Mode"
20votes
Block with sword
2votes
Swords disabling shield
8votes
Armor change in java as in bedrock
5votes
Use sword in secondary hand
9votes
Remove eating interruption entirely
3votes
5votes
Make swords a little faster
8votes
Hoes need to be nerfed
11votes
PvE (Idea how to ballance)