This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

7votes
Make auto-attack (hold lmb to attack) in Combat Snapshots
5votes
Items recharge their cooldown while not selected
6votes
Snowballs behave like 1.8, except for one major change
8votes
New Kind of Shield
12votes
Shield Fatigue
4votes
Mordhau Strike
4votes
Meele combat changes should partially revert and make new rules
4votes
No Cooldown Enchantment
6votes
Chain meal use
26votes
Quiver
15votes
Shield deflect
7votes
Sword improvements (for both new and old fans)
8votes
Fist Fighting (Kung fu or kirate)
4votes
Battle State (New Player Interaction)
7votes
Sword sweeping for mobile version
7votes
Fletching table use: arrow upgrading
6votes
New Combat Update
3votes
Myrkkykirja
5votes
Night vision
16votes
Instant damage potions are too overpowered!
14votes
sticks and fish slaps
10votes
fist changes
7votes
Shield Stability, Damage Reduction, and Cooldown Values and Enchantments
5votes
Don't allow the bow to be shot before it's fully charged
4votes
Attack Speed should be raised or scale with Haste
11votes
Shields should Block 80% of Splash Potions
12votes
Bottle o' boom
2votes
The Riptide attack shouldn't trigger temporary invulnerability
9votes
The impaling enchantment needs balancing, it is too powerful
8votes
Eating mechanics should be change!