This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

9votes
Fix hoes to make them have weapon enchantments
59votes
Use the primary mouse button to cancel pulling back on a bow
26votes
Stackable Milk Buckets?
8votes
dogs can do combat too...
4votes
Block hit PvP
1vote
Bow accuracy improves when holding it
13votes
Buff the enchanted golden apple to regeneration III/IV like in 1.3
9votes
Shields shouldn't be able to block when you're attacking like in 1.8
5votes
Sprinting Knockback Increase
4votes
Bow shots after 3 seconds should be accurate but not critical
8votes
stealth
1vote
Disable Sprint After Hits
2votes
Shields should not protect the player from explosions
7votes
Make tridents deal less melee damage
44votes
Aiming enchantment for Bows
13votes
Stews should stack to 16
32votes
Combo mechanics
69votes
Protection enchantments on shields
133votes
Tiered shields
45votes
Make impaling the same as sharpness, but twice as effective underwater
7votes
Throwable weapons / parry
138votes
Make explosions disable the shield
10votes
Get Rid of Bow Fatigue
12votes
Make shields more fun and less confusing!
3votes
Stacked potions is currently a bad idea. Here an example as to why.
37votes
Wooden swords should be worse than stone swords
12votes
Only Golden Apples and potions should be interruptible by hits
17votes
200% attack should do bonuse damage
3votes
Shields Block 100% Damage From Weapons That Do 5 Attack Damage(melee)
5votes
The "200% time" attacks should be the "180% time" attacks.