This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

20votes
Stacking Ender Pearls (Reason Why It's Not OP)
7votes
Changed eating time
12votes
Enchant crossbows with loyalty (buff)
5votes
Rebalance the Power Enchantment
9votes
Adjust the Swords Attack Speed
5votes
Remove the bow's loss of avvuracy as you hold it longer
32votes
Piercing adds more crossbow damage and speed
38votes
Make certain foods eaten slightly faster
27votes
Change cooldown animation
15votes
Your attack should be charged for it to crit
10votes
Rebalancing reach (tweaking numbers)
11votes
The amount of damage a shield blocks should be an attribute modifier.
49votes
Crossbow shots travel 1.5x faster than bows.
21votes
Arrows Are Solo Weapons Too!
5votes
The Ability to Adjust a Tridents Throwing Range
37votes
Bows/Crossbows Should Tell Their Damage
76votes
Stackable Stews
45votes
We should never be able to attack while blocking
9votes
Pvp useable suspicious stew
105votes
Player Nameplate - The Overlooked Combat Mechanic
17votes
Throwable potions should be stackable, but with a cooldown
92votes
Try to reintroduce sword blocking back to the combat snapshots!
42votes
Sweeping Edge Is Compatible With Fire Aspect and Knockback
9votes
Striking Animation
8votes
Better Sweeping Animation
10votes
Axes shouldn't have sweeping edge
10votes
Saturation is Used in PVP But It's Twice Less Effective
4votes
saturation regeneration as a gamerule
9votes
Fix hoes to make them have weapon enchantments
58votes
Use the primary mouse button to cancel pulling back on a bow