This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

2votes
Shield Enchant concept: Stronghold
7votes
Shield Enchant concept: Rally
1vote
Please fix the combat tests to be more enjoyable
2votes
Faster natural regeneration
6votes
Harmful splash potions (slow, poison) are useless, needs to be stackable
3votes
balance suggestion
6votes
Exp bottles
3votes
Frecce esplosive
2votes
Combat Test 8c Balancing Suggestions
1vote
Better Blocking
2votes
Fletching Table Usage [Bow Upgrades]
1vote
COMPLEMENTOS DE COMBATE EN LAS HERRAMIENTAS
8votes
Catalejo con ballesta
4votes
Toggleable Knockback Enchantment
2votes
Tiped arrows last longer
1vote
Add a thundering enchantment in a sword and bow
0votes
Uso Para el Escudo al estar comiendo
6votes
Anti-armor Amethyst-tipped arrows
3votes
New Combat Attacks
0votes
tiered shields should be disabled by their equivalent axes
4votes
arrow switching and quivers
2votes
why sword blocking should NOT be reintroduced
7votes
2votes
potions should stack up to three
0votes
projectile protection should reduce/cancel potion effects
1vote
sharpness on axes
5votes
Running Parry
3votes
wepon enchantments for hoes
1vote
Combat Protection Enchantment
3votes
Thrown tridents can break TNT