This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

22votes
Fireworks do more Damage
3votes
make all tools a weapon
4votes
Make the eating interruption a probability
8votes
Improvements to Current Natural Regen (Playtested)
15votes
Sweep attacks for hoes!
9votes
Your Offhand Isn't Affected When Your Mainhand is Holding a Cooldowned Item
4votes
Additional damage from empty offhand
30votes
Pickaxes should do more damage to armor durability
7votes
more realistic animation of arc recharge.
16votes
Fishing rods with lure pull entities back farther and faster
9votes
Armor has less protection when hit where you aren’t wearing it
16votes
Weakness Potions Affect Bow/Crossbow Reload and Throwable Item Range
2votes
Combat 'Builds'
5votes
Using Two Shields Absorbs More Damage (Double Blocking)
0votes
Adding and balancing defense.
4votes
Remove armor penetration
18votes
The whole Armor progression must be rebalanced
3votes
Cooldown Attribute for Possible Artifact Concepts
10votes
Ranged_Damage Attribute to Test Out More Possible Weapons Concepts
4votes
Please remove food retention by injuries.
6votes
A minor axe buff
17votes
4votes
PVE in survival Minecraft must be rebalanced. Part 1
4votes
Connecting natural healing system to the movement
11votes
2votes
Balancing Main-hand weapons and Off-hand weapons
3votes
Special attacks
4votes
Return Spam Clicking/Balance Spam Clicking
1vote
Change the Axe damage back
23votes
Drinking water should temporarily stop hunger bar from decreasing