This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

2votes
Piecing Crossbows should disable shields
1vote
experamental combat on switch
5votes
Regeneration Interruption (for slowing regeneration in combat)
15votes
Remove horizontal velocity change when attacking entities.
3votes
Combat Features
14votes
Arrows bounce on slime blocks
12votes
Add combat enchantments for hoes
3votes
Attack cooldown should go down to 100% when switching hotbar slots
5votes
Loyalty tridents should return at Y-Level 0 instead of - 64
6votes
Impaling Affects Players Fresh Out of Water
8votes
Invisibility Damage
11votes
Wood and stone tools shouldn't do the same amount of damage.
3votes
Impaled Arrows Reduce Player Speed
4votes
Rework Critical attacks
1vote
Axes should still have a tier of cooldown time, alongside damage.
5votes
Only allow split controls on touch to get hold to attack
4votes
Way to make sure that servers update to the combat update v2
3votes
Publish snapshot variations to help us compare
2votes
Broader cool down types
6votes
MultiShot Enchant needs to be better
24votes
Punch should be less effective if your Bow is not fully charged
8votes
Weapon Knockback should be Calculated by Weapon Speed
12votes
Make food regen only heal every 4 seconds again
13votes
The Axe Needs to be Seriously Buffed
8votes
Nerf Sword's Attack speed and decrease charged attacks time
8votes
Shield should block a percentage and lose protection against high damage
3votes
There's no point for the cooldown
29votes
Consuming animation of Stews should be changed to Drinking!
21votes
Fireworks do more Damage
3votes
make all tools a weapon