This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

2votes
Attack Speed Determines Your Knockback
2votes
"No Weapon" - Change to Attack Speed / Dmg
4votes
Add a C.P.S limit (16-20)
2votes
nerf eating interruption
1vote
Secondary attack "Swing attack"
1vote
New damage mechanic - Lethal damage
3votes
New enchantment for the Sword - Radiance
3votes
A new for shovels - Propulsion
1vote
breaking enchantment
3votes
2votes
Impaling ajustment
3votes
Axe Enchantment to Stun Mobs
2votes
Snowy Mountains should only be in Taiga Biomes
3votes
activates the shield when the shift pressed should not be updated.
5votes
New knockback rules for hoes
2votes
The necessary Infinity rework
2votes
Combat mechanics - Arrow recoil
3votes
Combat Mechanics - Vigor
2votes
To be able to throw the ax like an arrow
3votes
Axes should have to be charged
0votes
Speed bridging
3votes
Combat moves and anjm
3votes
Flame Charged Books
4votes
Enchanting system revision
4votes
Heavy shield
15votes
New uses of horses in combat
3votes
Instead of tiered shields, make shields a part of a tier.
2votes
very realistic combat movement with skills
1vote
atacar al mismo tiempo con una espada cancela el ataque
6votes
Apocalipsis