This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

6votes
Sprinting Knockback Increase
4votes
Bow shots after 3 seconds should be accurate but not critical
10votes
stealth
2votes
Disable Sprint After Hits
4votes
Shields should not protect the player from explosions
8votes
Make tridents deal less melee damage
66votes
Aiming enchantment for Bows
25votes
Stews should stack to 16
53votes
Combo mechanics
123votes
Protection enchantments on shields
301votes
Tiered shields
98votes
Make impaling the same as sharpness, but twice as effective underwater
8votes
Throwable weapons / parry
242votes
Make explosions disable the shield
13votes
Get Rid of Bow Fatigue
12votes
Make shields more fun and less confusing!
4votes
Stacked potions is currently a bad idea. Here an example as to why.
67votes
Wooden swords should be worse than stone swords
15votes
Only Golden Apples and potions should be interruptible by hits
23votes
200% attack should do bonuse damage
3votes
Shields Block 100% Damage From Weapons That Do 5 Attack Damage(melee)
6votes
The "200% time" attacks should be the "180% time" attacks.
41votes
How is blocking by crouching not considered broken by the devs?
8votes
Changes to potions and balance to them
11votes
Return Smite and Bane of Arthropods to axes
8votes
Reduce shield blocking regarding explosions
355votes
Arrows from crossbows should travel further and deal more damage
8votes
Nerf the hunger effect
6votes
Changes for eating while being attacked
32votes
Revert health potions to heal 2 and 4 hearts respectively again