This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

9votes
Improvements to Current Natural Regen (Playtested)
32votes
Sweep attacks for hoes!
12votes
Your Offhand Isn't Affected When Your Mainhand is Holding a Cooldowned Item
7votes
Additional damage from empty offhand
120votes
Pickaxes should do more damage to armor durability
9votes
more realistic animation of arc recharge.
31votes
Fishing rods with lure pull entities back farther and faster
10votes
Armor has less protection when hit where you aren’t wearing it
25votes
Weakness Potions Affect Bow/Crossbow Reload and Throwable Item Range
5votes
Combat 'Builds'
7votes
Using Two Shields Absorbs More Damage (Double Blocking)
2votes
Adding and balancing defense.
10votes
Remove armor penetration
35votes
The whole Armor progression must be rebalanced
3votes
Cooldown Attribute for Possible Artifact Concepts
10votes
Ranged_Damage Attribute to Test Out More Possible Weapons Concepts
6votes
Please remove food retention by injuries.
9votes
A minor axe buff
25votes
7votes
PVE in survival Minecraft must be rebalanced. Part 1
5votes
Connecting natural healing system to the movement
12votes
3votes
Balancing Main-hand weapons and Off-hand weapons
5votes
Special attacks
7votes
Return Spam Clicking/Balance Spam Clicking
4votes
Change the Axe damage back
67votes
Drinking water should temporarily stop hunger bar from decreasing
6votes
Trident damage+reach enchantment. Exclusive with Loyalty.
24votes
Balanced Shields For PVP And PVE With Tiers
28votes
Stacking Ender Pearls (Reason Why It's Not OP)