This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

11votes
dogs can do combat too...
8votes
Block hit PvP
2votes
Bow accuracy improves when holding it
13votes
Buff the enchanted golden apple to regeneration III/IV like in 1.3
11votes
Shields shouldn't be able to block when you're attacking like in 1.8
6votes
Sprinting Knockback Increase
4votes
Bow shots after 3 seconds should be accurate but not critical
10votes
stealth
2votes
Disable Sprint After Hits
4votes
Shields should not protect the player from explosions
8votes
Make tridents deal less melee damage
63votes
Aiming enchantment for Bows
21votes
Stews should stack to 16
50votes
Combo mechanics
114votes
Protection enchantments on shields
278votes
Tiered shields
93votes
Make impaling the same as sharpness, but twice as effective underwater
8votes
Throwable weapons / parry
228votes
Make explosions disable the shield
12votes
Get Rid of Bow Fatigue
12votes
Make shields more fun and less confusing!
4votes
Stacked potions is currently a bad idea. Here an example as to why.
63votes
Wooden swords should be worse than stone swords
15votes
Only Golden Apples and potions should be interruptible by hits
22votes
200% attack should do bonuse damage
3votes
Shields Block 100% Damage From Weapons That Do 5 Attack Damage(melee)
6votes
The "200% time" attacks should be the "180% time" attacks.
40votes
How is blocking by crouching not considered broken by the devs?
8votes
Changes to potions and balance to them
11votes
Return Smite and Bane of Arthropods to axes