This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

4votes
Piecing Crossbows should disable shields
2votes
experamental combat on switch
6votes
Regeneration Interruption (for slowing regeneration in combat)
16votes
Remove horizontal velocity change when attacking entities.
5votes
Combat Features
35votes
Arrows bounce on slime blocks
23votes
Add combat enchantments for hoes
7votes
Attack cooldown should go down to 100% when switching hotbar slots
8votes
Loyalty tridents should return at Y-Level 0 instead of - 64
8votes
Impaling Affects Players Fresh Out of Water
10votes
Invisibility Damage
18votes
Wood and stone tools shouldn't do the same amount of damage.
4votes
Impaled Arrows Reduce Player Speed
7votes
Rework Critical attacks
2votes
Axes should still have a tier of cooldown time, alongside damage.
6votes
Only allow split controls on touch to get hold to attack
4votes
Publish snapshot variations to help us compare
3votes
Broader cool down types
6votes
MultiShot Enchant needs to be better
66votes
Punch should be less effective if your Bow is not fully charged
8votes
Weapon Knockback should be Calculated by Weapon Speed
13votes
Make food regen only heal every 4 seconds again
37votes
The Axe Needs to be Seriously Buffed
9votes
Nerf Sword's Attack speed and decrease charged attacks time
8votes
Shield should block a percentage and lose protection against high damage
4votes
There's no point for the cooldown
72votes
Consuming animation of Stews should be changed to Drinking!
40votes
Fireworks do more Damage
4votes
make all tools a weapon
6votes
Make the eating interruption a probability