This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

17votes
Axe is not strong enough in bedrock
4votes
Josue
36votes
Crouching Reduces Knockback
11votes
Players on a horse should have an extended reach
19votes
Protection Enchantment should be nerfed
41votes
Screen tilt from damage
24votes
When aiming a bow the sensitivity should slow down
17votes
Chainmail having a Purpose
19votes
New Enchantment: Trespassing
32votes
[Bedrock] Experimental Combat
6votes
Third-person animation for the player's weapon recharging
3votes
Smite And Slayer Enchantment
10votes
Critical charge for bows.
35votes
Attack dummy
18votes
Make death messages say custom weapon names at the end of it.
8votes
Corrupted Tools
4votes
Sharpness, Smite and Bane of Arthropods should be stackable up to level 6
2votes
Axes should drop less loot
11votes
Amethyst shards for combat-related enchantments
7votes
Sprint button in mobile version of Minecraft
8votes
Water Bottles and Awkward Potions Stackable up to 64
5votes
arrow that disables shield
6votes
Reloading Attribute
2votes
Remove sprinting knockback attacks
8votes
"No missing penalty" should be gone!
8votes
Weapons are WAY too fast now that missed attacks have almost no delay
20votes
New enchantment
4votes
Enchantments visibly increase stats
6votes
projectile deflection by melee weapons
4votes
shield enchantment: repulsion