This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

2votes
combat sapshot feedback
4votes
Critical Hit Enchantment: Increasing Critical Hit Damage
3votes
Now that we can stack potions, the duration of potions should be reduced
4votes
Hooking Enchantment for Hoes
1vote
Issues with combat snapshot 8
98votes
Shields can block snowballs
11votes
Radical Idea: Start-up Lag for Minecraft Attacks
9votes
hoes have reverse knockback
14votes
Netherite Armor Durability Shouldn't be Effected by Fire Damage
2votes
Toggleable aim-assist
2votes
bows can fling bundle items in the air
11votes
Tnt explosion blur
27votes
Upwards Knockback Attack with Shovels
16votes
Shielding and Attacking At The Same Time Must Be Removed!
18votes
Sword Parrying
2votes
System combat
9votes
Tridents Should Pierce More Damage Through Shields
6votes
Trident Enchantment that Pierces More Damage Through Shields
7votes
Sickle
14votes
Why new enchantments for shields are so important
8votes
Make Saturation Useful Again
44votes
Flying faster increases your attack damage.
3votes
Crossbow Accuracy Enchantment (Makes arrow fly exactly at crossbar aim)
11votes
Crossbow Successive shot Enchantment
23votes
Shields
14votes
Combat Snapshot 8c is close but not perfect
7votes
Tamed wolves can grab players and mobs
16votes
Riptide spin attack inflicts critical hits, even in water
14votes
Releasing a Performance update to go with combat update V2
16votes
Add Wind Up/Telegraphed attack animations