This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

25votes
Experimental Combat Snapshot 8 - Getting Started Pinned
57votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
218votes
Arrows from crossbows should travel further and deal more damage
182votes
Tiered shields
157votes
Make explosions disable the shield
128votes
Player Nameplate - The Overlooked Combat Mechanic
116votes
Try to reintroduce sword blocking back to the combat snapshots!
91votes
Stackable Stews
83votes
Protection enchantments on shields
80votes
Hoes deal sideways knock back
71votes
Use the primary mouse button to cancel pulling back on a bow
62votes
Crossbow shots travel 1.5x faster than bows.
61votes
Make impaling the same as sharpness, but twice as effective underwater
57votes
Tipped arrows with positive effect deal no damage
52votes
We should never be able to attack while blocking
51votes
Sweeping Edge Is Compatible With Fire Aspect and Knockback
51votes
Aiming enchantment for Bows
44votes
Pickaxes should do more damage to armor durability
43votes
Make certain foods eaten slightly faster
43votes
Bows/Crossbows Should Tell Their Damage
42votes
Wooden swords should be worse than stone swords
38votes
Piercing adds more crossbow damage and speed
34votes
Combo mechanics
33votes
Consuming animation of Stews should be changed to Drinking!
33votes
How is blocking by crouching not considered broken by the devs?
33votes
Charged Strikes could be more impactful
32votes
Stackable Milk Buckets?
32votes
Make Shields be Disabled Depending on How Much Damage is Dealt
31votes
Change cooldown animation
30votes
Shields can block snowballs